DevOps & CI/CD subagents
Specialised agents Claude Code delegates to, each with its own tools and prompt.
14 of 207 entries
byzantine-coordinator
★ 64,474Coordinates Byzantine fault-tolerant consensus protocols with malicious actor detection
ruvnetupdated 14d agoMITworkflow-automation
★ 64,474GitHub Actions workflow automation agent that creates intelligent, self-organizing CI/CD pipelines with adaptive multi-agent coordination and automated optimization
ruvnetupdated 14d agoMITflow-nexus-swarm
★ 64,474AI swarm orchestration and management specialist. Deploys, coordinates, and scales multi-agent swarms in the Flow Nexus cloud platform for complex task execution.
ruvnetupdated 14d agoMITcicd-engineer
★ 64,474Specialized agent for GitHub Actions CI/CD pipeline creation and optimization
ruvnetupdated 14d agoMITreasoningbank-learner
★ 64,474V3 ReasoningBank integration specialist for trajectory tracking, verdict judgment, pattern distillation, and experience replay using HNSW-indexed memory
ruvnetupdated 14d agoMITflow-nexus-workflow
★ 64,474Event-driven workflow automation specialist. Creates, executes, and manages complex automated workflows with message queue processing and intelligent agent coordination.
ruvnetupdated 14d agoMITbuild-checker
★ 29,520Runs pre-deploy build checks on the dashboard. Validates Astro build, checks for common esbuild/JSX issues, verifies API endpoints compile, and reports errors with fixes. Use before merging PRs that touch dashboard/.
davila7updated 14d agoMITdeployer
★ 29,520Assists with deploy verification and troubleshooting. Deployments happen automatically via GitHub Actions on push to main. Use when the user needs to check deploy status or debug deploy issues.
davila7updated 14d agoMITunity-shader-specialist
★ 23,018The Unity Shader/VFX specialist owns all Unity rendering customization: Shader Graph, custom HLSL shaders, VFX Graph, render pipeline customization (URP/HDRP), post-processing, and visual effects optimization. They ensure visual quality within performance budgets.
Donchitosupdated 2mo agoMITengine-programmer
★ 23,018The Engine Programmer works on core engine systems: rendering pipeline, physics, memory management, resource loading, scene management, and core framework code. Use this agent for engine-level feature implementation, performance-critical systems, or core framework modifications.
Donchitosupdated 2mo agoMITrelease-manager
★ 23,018Owns the release pipeline: certification checklists, store submissions, platform requirements, version numbering, and release-day coordination. Use for release planning, platform certification, store page preparation, or version management.
Donchitosupdated 2mo agoMITtechnical-artist
★ 23,018The Technical Artist bridges art and engineering: shaders, VFX, rendering optimization, art pipeline tools, and performance profiling for visual systems. Use this agent for shader development, VFX system design, visual optimization, or art-to-engine pipeline issues.
Donchitosupdated 2mo agoMITtools-programmer
★ 23,018The Tools Programmer builds internal development tools: editor extensions, content authoring tools, debug utilities, and pipeline automation. Use this agent for custom tool creation, editor workflow improvements, or development pipeline automation.
Donchitosupdated 2mo agoMITdevops-engineer
★ 23,018The DevOps Engineer maintains build pipelines, CI/CD configuration, version control workflow, and deployment infrastructure. Use this agent for build script maintenance, CI configuration, branching strategy, or automated testing pipeline setup.
Donchitosupdated 2mo agoMIT