Productivity & Workflow subagents
Specialised agents Claude Code delegates to, each with its own tools and prompt.
84 of 207 entries
flow-nexus-workflow
★ 64,474Event-driven workflow automation specialist. Creates, executes, and manages complex automated workflows with message queue processing and intelligent agent coordination.
ruvnetupdated 3mo agoMITsecurity-architect
★ 64,474V3 Security Architecture specialist with ReasoningBank learning, HNSW threat pattern search, and zero-trust design capabilities
ruvnetupdated 3mo agoMITadaptive-coordinator
★ 64,474Dynamic topology switching coordinator with self-organizing swarm patterns and real-time optimization
ruvnetupdated 3mo agoMITrelease-swarm
★ 64,474Orchestrate complex software releases using AI swarms that handle everything from changelog generation to multi-platform deployment
ruvnetupdated 3mo agoMITarchitecture
★ 64,474SPARC Architecture phase specialist for system design with self-learning
ruvnetupdated 3mo agoMITflow-nexus-swarm
★ 64,474AI swarm orchestration and management specialist. Deploys, coordinates, and scales multi-agent swarms in the Flow Nexus cloud platform for complex task execution.
ruvnetupdated 3mo agoMITswarm-pr
★ 64,474Pull request swarm management agent that coordinates multi-agent code review, validation, and integration workflows with automated PR lifecycle management
ruvnetupdated 3mo agoMITperf-analyzer
★ 64,474Performance bottleneck analyzer for identifying and resolving workflow inefficiencies
ruvnetupdated 3mo agoMITspecification
★ 64,474SPARC Specification phase specialist for requirements analysis with self-learning
ruvnetupdated 3mo agoMITswarm-init
★ 64,474Swarm initialization and topology optimization specialist
ruvnetupdated 3mo agoMITissue-tracker
★ 64,474Intelligent issue management and project coordination with automated tracking, progress monitoring, and team coordination
ruvnetupdated 3mo agoMITflow-nexus-auth
★ 64,474Flow Nexus authentication and user management specialist. Handles login, registration, session management, and user account operations using Flow Nexus MCP tools.
ruvnetupdated 3mo agoMITcrdt-synchronizer
★ 64,474Implements Conflict-free Replicated Data Types for eventually consistent state synchronization
ruvnetupdated 3mo agoMITdual-orchestrator
★ 64,474Orchestrates Claude Code (interactive) + Codex (headless) for hybrid workflows
ruvnetupdated 3mo agoMITpseudocode
★ 64,474SPARC Pseudocode phase specialist for algorithm design with self-learning
ruvnetupdated 3mo agoMITsona-learning-optimizer
★ 64,474SONA-powered self-optimizing agent with LoRA fine-tuning and EWC++ memory preservation
ruvnetupdated 3mo agoMITsparc-coord
★ 64,474SPARC methodology orchestrator with hierarchical coordination and self-learning
ruvnetupdated 3mo agoMITcodex-worker
★ 64,474Headless Codex background worker for parallel task execution with self-learning
ruvnetupdated 3mo agoMIThierarchical-coordinator
★ 64,474Queen-led hierarchical swarm coordination with specialized worker delegation
ruvnetupdated 3mo agoMITanalyst
★ 64,474Advanced code quality analysis agent for comprehensive code reviews and improvements
ruvnetupdated 3mo agoMITrelease-manager
★ 64,474Automated release coordination and deployment with ruv-swarm orchestration for seamless version management, testing, and deployment across multiple packages
ruvnetupdated 3mo agoMITplanner
★ 64,474Strategic planning and task orchestration agent with AI-powered resource optimization
ruvnetupdated 3mo agoMITproject-coordinator
★ 64,474Coordinates multi-agent workflows for this project
ruvnetupdated 3mo agoMITcode-goal-planner
★ 64,474Code-centric Goal-Oriented Action Planning specialist that creates intelligent plans for software development objectives. Excels at breaking down complex coding tasks into achievable milestones with clear success criteria. Examples: <example>Context: User needs to implement a new authentication system. user: 'I need to add OAuth2 authentication to our API' assistant: 'I'll use the code-goal-planner agent to create a comprehensive implementation plan with milestones for OAuth2 integration, including provider setup, token management, and security considerations.' <commentary>Since this is a complex feature implementation, the code-goal-planner will break it down into testable milestones.</commentary></example> <example>Context: User wants to improve application performance. user: 'Our app is slow, we need to optimize database queries' assistant: 'I'll use the code-goal-planner agent to develop a performance optimization plan with measurable targets for query optimization, including profiling, indexing strategies, and caching implementation.' <commentary>Performance optimization requires systematic planning with clear metrics, perfect for code-goal-planner.</commentary></example>
ruvnetupdated 3mo agoMITgoal-planner
★ 64,474|
ruvnetupdated 3mo agoMITproduction-validator
★ 64,474Production validation specialist ensuring applications are fully implemented and deployment-ready
ruvnetupdated 3mo agoMITmesh-coordinator
★ 64,474Peer-to-peer mesh network swarm with distributed decision making and fault tolerance
ruvnetupdated 3mo agoMITperformance-engineer
★ 64,474V3 Performance Engineering Agent specialized in Flash Attention optimization (2.49x-7.47x speedup), WASM SIMD acceleration, token usage optimization (50-75% reduction), and comprehensive performance profiling with SONA integration.
ruvnetupdated 3mo agoMITLoad Balancing Coordinator
★ 64,474Dynamic task distribution, work-stealing algorithms and adaptive load balancing
ruvnetupdated 3mo agoMITsync-coordinator
★ 64,474Multi-repository synchronization coordinator that manages version alignment, dependency synchronization, and cross-package integration with intelligent swarm orchestration
ruvnetupdated 3mo agoMITproject-board-sync
★ 64,474Synchronize AI swarms with GitHub Projects for visual task management, progress tracking, and team coordination
ruvnetupdated 3mo agoMITgossip-coordinator
★ 64,474Coordinates gossip-based consensus protocols for scalable eventually consistent systems
ruvnetupdated 3mo agoMITflow-nexus-neural
★ 64,474Neural network training and deployment specialist. Manages distributed neural network training, inference, and model lifecycle using Flow Nexus cloud infrastructure.
ruvnetupdated 3mo agoMITworkflow-automation
★ 64,474GitHub Actions workflow automation agent that creates intelligent, self-organizing CI/CD pipelines with adaptive multi-agent coordination and automated optimization
ruvnetupdated 3mo agoMITgithub-modes
★ 64,474Comprehensive GitHub integration modes for workflow orchestration, PR management, and repository coordination with batch optimization
ruvnetupdated 3mo agoMITrepo-architect
★ 64,474Repository structure optimization and multi-repo management with ruv-swarm coordination for scalable project architecture and development workflows
ruvnetupdated 3mo agoMITswarm-issue
★ 64,474GitHub issue-based swarm coordination agent that transforms issues into intelligent multi-agent tasks with automatic decomposition and progress tracking
ruvnetupdated 3mo agoMITResource Allocator
★ 64,474Adaptive resource allocation, predictive scaling and intelligent capacity planning
ruvnetupdated 3mo agoMITtask-orchestrator
★ 64,474Central coordination agent for task decomposition, execution planning, and result synthesis
ruvnetupdated 3mo agoMITcodex-coordinator
★ 64,474Coordinates multiple headless Codex workers for parallel execution
ruvnetupdated 3mo agoMITquorum-manager
★ 64,474Implements dynamic quorum adjustment and intelligent membership management
ruvnetupdated 3mo agoMITtime-agent-pkt
★ 62,640Use this agent to display the current time in Pakistan Standard Time (PKT, UTC+5). (root scope — see agent-teams for Dubai time)
shanraisshanupdated 3mo agoMITworkflow-concepts-agent
★ 62,640Research agent that fetches Claude Code docs and changelog, reads the local README CONCEPTS section, and analyzes drift
shanraisshanupdated 3mo agoMITdevelopment-workflows-research-agent
★ 62,640Research agent that fetches GitHub repos, counts agents/skills/commands, gets star counts, and analyzes Claude Code workflow repositories
shanraisshanupdated 3mo agoMITrequirement-parser
★ 62,640Analyzes feature request descriptions and extracts structured requirements, goals, constraints, and metadata for downstream planning agents.
shanraisshanupdated 3mo agoMITux-designer
★ 62,640Produces a concise, accessible UX brief with flows, states, and annotations.
shanraisshanupdated 3mo agoMITcomponent-migrator
★ 29,520Migrates components (agents, commands, skills, hooks, settings, MCPs) from external GitHub repositories to claude-code-templates, validates them with component-reviewer, and regenerates the catalog
davila7updated 3mo agoMITue-gas-specialist
★ 23,018The Gameplay Ability System specialist owns all GAS implementation: abilities, gameplay effects, attribute sets, gameplay tags, ability tasks, and GAS prediction. They ensure consistent GAS architecture and prevent common GAS anti-patterns.
Donchitosupdated 5mo agoMITcommunity-manager
★ 23,018The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.
Donchitosupdated 5mo agoMITunity-addressables-specialist
★ 23,018The Addressables specialist owns all Unity asset management: Addressable groups, asset loading/unloading, memory management, content catalogs, remote content delivery, and asset bundle optimization. They ensure fast load times and controlled memory usage.
Donchitosupdated 5mo agoMITue-blueprint-specialist
★ 23,018The Blueprint specialist owns Blueprint architecture decisions, Blueprint/C++ boundary guidelines, Blueprint optimization, and ensures Blueprint graphs stay maintainable and performant. They prevent Blueprint spaghetti and enforce clean BP patterns.
Donchitosupdated 5mo agoMITunreal-specialist
★ 23,018The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.
Donchitosupdated 5mo agoMITlevel-designer
★ 23,018The Level Designer creates spatial designs, encounter layouts, pacing plans, and environmental storytelling guides for game levels and areas. Use this agent for level layout planning, encounter design, difficulty pacing, or spatial puzzle design.
Donchitosupdated 5mo agoMITlocalization-lead
★ 23,018Owns internationalization architecture, string management, locale testing, and translation pipeline. Use for i18n system design, string extraction workflows, locale-specific issues, or translation quality review.
Donchitosupdated 5mo agoMITnarrative-director
★ 23,018The Narrative Director owns story architecture, world-building, character design, and dialogue strategy. Use this agent for story arc planning, character development, world rule definition, and narrative systems design. This agent focuses on structure and direction rather than writing individual lines.
Donchitosupdated 5mo agoMITue-umg-specialist
★ 23,018The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.
Donchitosupdated 5mo agoMITgodot-csharp-specialist
★ 23,018The Godot C# specialist owns all C# code quality in Godot 4 projects: .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access, and C#-specific Godot idioms. They ensure clean, performant, type-safe C# that follows .NET and Godot 4 idioms correctly.
Donchitosupdated 5mo agoMITrelease-manager
★ 23,018Owns the release pipeline: certification checklists, store submissions, platform requirements, version numbering, and release-day coordination. Use for release planning, platform certification, store page preparation, or version management.
Donchitosupdated 5mo agoMITprototyper
★ 23,018Prototyping specialist. Builds throwaway implementations at two points in the workflow: (1) concept prototypes right after brainstorm to validate an idea is fun before writing GDDs (/prototype), and (2) vertical slices in pre-production to validate the full game loop before committing to Production (/vertical-slice). Standards are intentionally relaxed for speed.
Donchitosupdated 5mo agoMITunity-specialist
★ 23,018The Unity Engine Specialist is the authority on all Unity-specific patterns, APIs, and optimization techniques. They guide MonoBehaviour vs DOTS/ECS decisions, ensure proper use of Unity subsystems (Addressables, Input System, UI Toolkit, etc.), and enforce Unity best practices.
Donchitosupdated 5mo agoMIT